Bad Choice Of Spansules

3

Maya rendering with glitch-shaders.

I modeled this head, and then played with it in a bunch of different projects. This one was loaded up with shaders that abused the Maya renderer, using position data for colors, using the facing ratio (angle between the camera and the surface) to drive the texture maps, all sorts of other stuff. I tried to push it as far as I could without making the renderer explode!